Cargo question

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rvseydlitz
Posts: 62
Joined: Wed May 09, 2012 12:52 pm

Cargo question

Post by rvseydlitz »

Greetings.
I am creating a scenario to try out all the new features of the game since I had last played early in '22.
The Cargo 2.0 feature will probably be my favorite.
Currently I'm doing something wrong however.

I know how the basics work, in CMANO I had purchased Chains of War solely to access the older cargo feature and played with that as in depth as it allowed.
Here, I set a scenario to test the new containers. I had a forward airbase with limited air ammunition, and tried to simulate reluading the various ATA and ATG munitions to keep the planes flying but at rates reduced by the need to wait for the air and sea delivery of reloads.

I created the transfer mission to the Forward base...we will call Alfa.. assigned the AC...American C5...loaded 40 foot ISO containers I had already filled with the munitions.. it took off and landed...perfect.

The problem though is that the 40 foot ISO container is (still full of ammo) available to RELOAD onto the a/c that was preparing to return for another load.. .but I cannot figure out where that container actually is, nor how to unload it into the magazine at Alfa. If I click on the plane and select cargo ops, the plane shows empty, so it did unload...and the still full container shows as an option to load back on...but when I close it I cannot understand the step I missed to have that container unload into the ammo dump so the squadron there can use the weapons.

I'm sure I'm missing something very minute, but would appreciate feedback. This has been going for hours now trying.
Thank you!
Craigkn
Posts: 186
Joined: Thu Jan 27, 2022 12:06 am
Location: Central Maryland

Re: Cargo question

Post by Craigkn »

I cant find the thread, but I think that you cannot move cargo into a magazine? I use LUA for all of this anyway, havent touched the cargo system - but hopefully someone else can provide real help. Assuming a unit remains in area for x minutes trigger, this is how I do this:

A basic example of this is this script:

Code: Select all

ScenEdit_AddWeaponToUnitMagazine({unitname='RoAF 71st Air Base', wpn_dbid=51, number=20, w_max=1000})
-- AIM-120D AMRAAM
ScenEdit_AddWeaponToUnitMagazine({unitname='RoAF 71st Air Base', wpn_dbid=945, number=20, w_max=1000})
-- AIM-9X
I also reset the cargo aircraft and give it a quick turnaround - I very much hate that appearently you cant just refuel an aircraft and fly it immediatly:

Code: Select all

local unit = UnitX()

if unit.name == 'Atlas C.1 [A.400M Grizzly]' then
	ScenEdit_SetLoadout( {unitname=unit.guid, LoadoutID=13775, TimeToReady_Minutes =10} )
end
rvseydlitz
Posts: 62
Joined: Wed May 09, 2012 12:52 pm

Re: Cargo question

Post by rvseydlitz »

Thank you for the help.
I did fugure it out also...we can transfer cargo to the magazine. I made the error of making the base the receiver in the cargo transfer mission...but instead making the actual ammo dump the recipient it works, which adds a whole new logistics dimension to the game.
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