Command Open Beta v1.05.1328.7

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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SamSlitherine
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Command Open Beta v1.05.1328.7

Post by SamSlitherine »

The latest Command Beta is available on the Open Beta branch. It is available on Steam only currently, via the open beta branch. Please use the following Guide as reference if you need assistance in accessing the beta branch on Steam.

Patch notes can be seen below:

* ADDED: [Lua] Property 'leadSlowsDown' for group wrapper object

* TWEAK: The supersonic friction increases detection range only for IR, not visual detections
* TWEAK: AAW weapons get expanded "outer range limit" against HGVs (same as with BMs/RVs and sats)
* TWEAK: "Game Options" window has border on right and bottom sides as well as left side and is tall enough to show all elements on the Map Display tab.
* TWEAK: Extra factor added in vs-aero DLZ checks: Target vertical speed. This enables SAMs to have expanded shot opportunities against fast-diving targets (HGVs, high-diver weapons like Kh-22/32 etc.)

* FIXED: The "Torpedo - ASW Optimized" warhead type was properly evaluated for hull-penetration when detonating
* FIXED: Torpedo being able to engage other torpedoes even if they are not valid targets
* FIXED: WRA firing range settings not working after DB upgrade
* FIXED: HGV/ABM Intercept Fix
* FIXED: [Build 1307.18] "Hidden" Thermal layer/databox
* FIXED: Benchmark window shows correct amount of memory on systems with more than 16GB of RAM.
* FIXED: [1307.18][1328.6] No fire inside no-nav zone. Added a flag to the No-Nav Zone that designates it as a no-fire zone (default is true), so that the user can decide if allowing the unit to fire in the zone or not (https://www.matrixgames.com/forums/view ... 0&t=396732)
* FIXED: "Unit Status" panel no longer attempts to download missing database unit-images continuously
* FIXED: Missing implementation of "Drifting Mine" behaviour
* FIXED: Docking Facilities Issue on DDG 125
* FIXED: Strike Mission Altitude Bugs
* FIXED: [1307.18 / 1328.3] Mission Editor Causing Reproducible Crashes
* FIXED: Scenario Grinds to a Halt
* FIXED: Missing illumination arcs on DB viewer
* FIXED: Stamen Terrain and OpenTopo layers render down to zoom level 18.
* FIXED: HGVs with seeker activation point were diving towards the activation point, not the desired target
* FIXED: #15188: [B1328.5] Extreme wingman separation
* FIXED: Radar with no illumination properties was accepted as suitable director for SARH/TSARH weapon
* FIXED: HGV pulls up sharply if it cannot locate its assigned target
* FIXED: Null-reference exception if serializing contact whose actual unit has been nullified
* FIXED: Weapon crashes into ground because of erroneous AGL-altitude calculation
* FIXED: Land cover "skyline height" not displayed correctly when showing altitude in feet
* FIXED: Secondary damage of land units in CEZ
* FIXED: CEZ movement for land units was not possible if CEZ was on land but with bad see state defined
* FIXED: Secondary damage of land units in CEZ
* FIXED: CEZ movement for land units was not possible if CEZ was on land but with bad see state defined
* FIXED: [B1328.2] Flight Leader Won't Engage Hostiles and subsequent
* FIXED: SBR with MCM equipment failing
* FIXED: Ships where unable to navigate in CEZ-defined water areas
* FIXED: Aircraft could be forced in a state of "preparing to launch" causing it to bypass launch check if a condition timer was previously set
* FIXED: Aircrafts should not be allowed to take-off from a facility at an altitude above its max altitude
* FIXED: Ballistic missile would never hit the ground and glide indefinitively
* FIXED: Firing resolution for ballistic missile would cause a CTD (CheckWeaponMinMaxSpeedGate)
BrianinMinnie
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Re: Command Open Beta v1.05.1328.7

Post by BrianinMinnie »

Looks great!

is there any relative eta for the non-beta version update?

Thanks
Dimitris
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Re: Command Open Beta v1.05.1328.7

Post by Dimitris »

Very soon.
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eleos
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Re: Command Open Beta v1.05.1328.7

Post by eleos »

Dimitris wrote: Thu Jul 27, 2023 5:59 am Very soon.
When will be released anon steam build for CMO?
Dimitris
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Re: Command Open Beta v1.05.1328.7

Post by Dimitris »

Very soon :)
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KLAB
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Re: Command Open Beta v1.05.1328.7

Post by KLAB »

Thanks for the update.
DaveFromCTX
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Re: Command Open Beta v1.05.1328.7

Post by DaveFromCTX »

SamSlitherine wrote: Wed Jul 26, 2023 2:54 pm * FIXED: #15188: [B1328.5] Extreme wingman separation
This is the only place I've seen this mentions on the Forum so I could not find the original complaint. This issue appears to have returned with 1328.8

Tech support request created: https://www.matrixgames.com/forums/view ... 1&t=397280
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